Not reinventing the wheel here, but currently the only resource for skill is time. So giving melee class in Eternium more help isn't out of question from a game development consensus point of view. This is their solution to the issue that melee chars requires greater stat budget to deal with similar mobs as a ranged char. *diablo4 has arsenal system that allows barbarian to carry 4 weapons into the battlefield. Probably still not enough to deal with armor bypassing attacks like drain and fire bar.īut with changes to these two passives, at least a step in the right direction. Now flat DR should work against all forms of damage. The two passive bonus is also a warrior exclusive (don't think other classes can have both passives together), further differentiating the classes. Here are two ways to help build a more tanky warrior. Warriors starve for stats due to the need to pack on defensive stats. If there are multiple sources of flat DR, they are just added together to compute the final DR.Īdditionally to further entice players using BOTH TaN and Endurance together, perhaps an additional bonus: Endurance bonus increased by 20% if TaN also equipped. So DW can get 1.1-1.3k flat DR while SW enjoys a 2.1k flat DR. For DW, an armor rating of 11-13k is common while SW probably gets 21k+. After all forms of damage mitigation, the final damage is reduced by a number that's computed by Armor/Xįor endgame, Vit at 2k is within reach.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |